A downloadable mod

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This is a mod/patch for Monster Hunter Portable 2nd G that will allow you to randomize the colors of the monsters. I've included files and instructions for how to colorize and patch your copy of the game which guarantees that you'll be fighting 100% unique monsters!

How does the patch work?

The patch works by updating the texture file for each of the monsters with recolored ones. It tries to group similar colors together and update them so the monsters maintain some of their original shading. Colorization does not happen at runtime. I've provided batches of colorized monsters in patches and mod files that can be applied to your game.

Applying the Patch

Make sure you use either a UMD dump or PSN version of `Monster Hunter Portable 2nd G`

All my development and testing was done with a version pre-patched with FU Complete. The color randomization patch should work on an unpatched version of MHP2G; I have not tested it.

Option 1 - Use FUComplete File Replacer

For this option, we'll use IncognitoMan's FU Complete. After downloading and running FU Complete on your copy of MHP2G, follow the directions here to start using the File Replacer.

  1. Download the latest files
    1.  here, you should see at least one (if not multiple) .zip files labeled 'pacs'. These folders contain .pac mod files
  2. Choose a .zip file and unzip it. Each represents a different randomization; you don't need to use them all
  3. Drop the .pac files you want to use into the mods folder for the File Replacer and press the `Generate nativePSP folder` button
  4. Continue following the directions here

Feel free to mix and match or exclude .pac files. 

Option 2 - Apply a pre-built xdelta patch to your image

For this option, you'll need xdelta.

  1. Download the latest files
    1. here, you should see at least one (if not multiple) .xdelta files. These are pre-compiled patches.
  2. Choose a single xdelta file if there are multiple available. Each represents a different randomization; you don't need to apply them all.
  3. Copy your original image file (.iso) and the xdelta file into the same directory as the xdelta executable.
  4. Run xdelta to apply the patch to the original iso
    1. The format is -d -v -s original_file patch_file new_file
    2. `./xdelta3.exe -d -v -s MHP2G_FUC.iso MHP2G_FUCR_v1.0_01.xdelta MHP2G_FUCR_v1.0_xdelta_01.iso`
  5. The new .iso is now patched and ready to play!

Alternatively, you can use IncognitoMan's FU Complete patcher. Just copy the xdelta file into the directory with the other xdelta files use for patching FU Complete.

Greyscale Bundle

For $2 you get access to 2 custom mods: one is a full greyscale of all monsters and the other was customized with some colored accents (mostly eyes). No randomization here! These mods were fun to make and are cool to play with in their own right!

Greyscale Garuga

Yian Garuga from the Greyscale Mod

Greyscale Garuga with colored eyes

Yian Garuga from the Accented Greyscale mod

Special Thanks

  • IncognitoMan for being available when I had questions as well as for their organization script and csv here
  • Codestation for mhtools
  • Svanheulen and IncognitoMan for mhff
  • Capcom for creating Monster Hunter

Credits

Nuzcraft - Development, Programming

All code and instructions for creating your own custom colorizations are available in the github repo for this project.

Download

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Click download now to get access to the following files:

MHFU_FUCR_v1.4_pacs_001.zip 38 MB
MHFU_FUCR_v1.4_xdeltas.zip 57 MB
MHFU_FUCR_v1.4_pacs_002.zip 38 MB
MHFU_FUCR_v1.4_pacs_003.zip 38 MB
MHFU_FUCR_v1.4_pacs_004.zip 38 MB
MHFU_FUCR_v1.4_pacs_005.zip 39 MB
FUCR_Grey_Bundle.zip 97 MB
if you pay $2 USD or more

Development log

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