Gildebeest Hunter [Alpha Combat Demo]

Welcome! Please enjoy and let me know what you think! Fill out the playtester survey, drop a comment, or send me an email me[at]nuzcraft[dot]com.

Playtester Survey - https://forms.gle/u5bdwZh1UpkVWW7F7

Controls

  • Arrow Keys - Move
  • Left Click near Hero - Move
  • Right Click in inventory - use item
  • Left Click in inventory or equipment slots - pick up/drop item
  • Enter/Space/Left Click to advance dialog

Check out the retro-style CRT filter option as well!

Known Issues 🐛

  • Audio occasionally cuts out when game resets
  • Inputs occasionally blocked when game resets
  • Occasional lag when moving quickly or picking up items

About

Hi, my name is nuzcraft. I've been working on this game off and on for 6 months or so. I think it's heading in a good direction, but I need some feedback before I continue. I have a lot of great ideas and paths this kind of game could take, but I want to make the best decisions that I can. Please fill out the survey or leave a comment to help me make it better!

Credits

Special Thanks


StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authornuzcraft
GenreAdventure, Strategy
Made withGodot
Tagshunting, Loot, Monsters, Pixel Art, Retro, Roguelike, Short, Turn-based, upgrades
Average sessionA few minutes
InputsKeyboard, Mouse
LinksBlog, Blog

Comments

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Fancy composition of the assets! Has a punch to it. 

But a bit confusing. Dunno if striped squares mean attack. Dunno what exhausting mean, but the way that exhausted enemies look are nice. Sometimes my controlled monster and enemy landed on same square. I also dropped armor few times on ground, not knowing why it disappeared, while I tried to drag them over "armor" label, couldn't figure out where to drag to.

Thank you so much for the feedback 😁