Gildebeest Hunter [Alpha Combat Demo]
Gildebeest Hunter [Alpha Combat Demo]
Welcome! Please enjoy and let me know what you think! Fill out the playtester survey, drop a comment, or send me an email me[at]nuzcraft[dot]com.
Playtester Survey - https://forms.gle/u5bdwZh1UpkVWW7F7
Controls
- Arrow Keys - Move
- Left Click near Hero - Move
- Right Click in inventory - use item
- Left Click in inventory or equipment slots - pick up/drop item
- Enter/Space/Left Click to advance dialog
Check out the retro-style CRT filter option as well!
Known Issues 🐛
- Audio occasionally cuts out when game resets
- Inputs occasionally blocked when game resets
- Occasional lag when moving quickly or picking up items
About
Hi, my name is nuzcraft. I've been working on this game off and on for 6 months or so. I think it's heading in a good direction, but I need some feedback before I continue. I have a lot of great ideas and paths this kind of game could take, but I want to make the best decisions that I can. Please fill out the survey or leave a comment to help me make it better!
Credits
- Development by nuzcraft
- Sprites and Fonts by MRMOTarius
- Dialogic by Emilio Coppola and Jowan Spooner
- Sounds and Music by Ovani Sound
- Sounds by Kenney
Special Thanks
- DevLogLogan for their great Godot 4 RPG Inventory Video
- pend000 for their VHS/CRT shader!
- Chiptone by SFB Games
Comments
Log in with itch.io to leave a comment.
Fancy composition of the assets! Has a punch to it.
But a bit confusing. Dunno if striped squares mean attack. Dunno what exhausting mean, but the way that exhausted enemies look are nice. Sometimes my controlled monster and enemy landed on same square. I also dropped armor few times on ground, not knowing why it disappeared, while I tried to drag them over "armor" label, couldn't figure out where to drag to.
Thank you so much for the feedback 😁