Trails, Roads, and Rails
Connect the two FLAGS 🏳 to create a NICE and EXCITING path. Each path type has unique bonuses to help you RACK UP the POINTS.
This game is complete at least for the purposes of the game jam. Please let me know if you have suggestions for how to make it better. I have so many ideas for cool new tiles and different tweaks that I didn't get to.
How to Play
- Drag a tile from your HAND onto the MAP and drop it to place it
- CHOOSE your tiles so that a complete path connects the FLAGS 🏳
- Get BONUSES for COMBOing multiple tiles of the same type together
- Get BONUSES for placing tiles in FORESTS 🌲
- HOVER your mouse over the tile in hand to get a tooltip
- If your path is worth more points than the GOAL, advance to the next level.
- If your path NEEDS MORE POINTS, replace some tiles to make a new path (you may need to invalidate the shortest path)
- Press DISCARD & DRAW to discard the tiles from your hand and draw fresh ones
- GAME OVER when you run out of tiles
- Press ESCAPE to pause
🌟New!
- Edit your deck between levels! Pick and Choose up to 2 tiles to add or remove from your deck!
- Feature Tiles! Place features on your path to rack up big bonus points!
Credits
- Programming and Design - nuzcraft
- Art (most sprites) - kenney
- Font - somepx
- Boot splash - kenney
- Sound Effects - kenney
- Music - jdsherbert
The code is Open-Source and is available here: https://github.com/nuzcraft/trails-roads-rails
Download
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Click download now to get access to the following files:
trails-roads-and-rails.x86_64 65 MB
Version 5
trails-roads-and-rails.zip 51 MB
Version 3
trails-roads-and-rails.exe 82 MB
Version 5
Development log
- 🃏New Tiles+Deck Editing🌟21 days ago
- 🔊Sound and Music Update 🔊27 days ago
- Trails, Roads, and Rails pre-release!30 days ago
Comments
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Very cool game, it feels very nice !
I have some recommendations : It would be wonderful to choose a level from the pause menu, as progress is lost when game is closed (saving ongoing game to keep its deck would be amazing as well). Score required is very low compared to the score that is possible to achieve. Maybe try an exponential progress instead of a linear one ? (20 -> 40 -> 80 -> 160 -> 320 -> 640 …). When modifying a deck, it seems always better to add new cards, as the number of cards is not limited ? Also, I would like to be able to disable screen-shaking (I’m disabling it in every game I play, makes me sick). Maybe a zoom effect following the path could underline the score made by the track better ? The tooltip effect of the card is highly valuable. Maybe making a tooltip for each tile as well could be a nice improvement ? This way, I can decide if it’s a good idea to make a replacement (or not).
Thanks for your game, and making your code public. I could have a look at one point. Cheers !
Good game a bit slow, could use something to make it a bit more interesting. required scores feel ridiculously tiny and the screen is usually shaking like crazy by the end not sure if its bugged or I am to good >.<
Thank you! I think limiting the number of tiles you can draw or shrinking down the play area would help make it more challenging as it ramps up. Definitely room for a lot of balancing.
I used a relitively small area so dont think that would help.
the game is awesome i really love it but it always freezes when i choose cards and dont remove any at about level 4
Thank you for playing! I’ve not seen that bug yet, what version are you playing? and if you’re playing in the browser, what browser and OS?
im on Chrome Browser
i tried replicating it but i couldnt
Thank you for trying ❤️ let me know if it happens again!